Super Crate Hoard: a more approachable Sokoban.

You are the unlucky kobold chosen to manage your dragon's giant hoard of crates. Just do your best!

Game includes a number of levelsets by various authors, plus a tutorial with tips and deadlock analysis options.

Arrow keys or WASD to move. Enter to confirm. Z/X to undo/redo. Backspace or Esc to access menu. Alt + Enter for full-screen.

Written in TypeScript. No framework used. Looks best on a high refresh rate display.

Some things I'd like to add in the future:

  • Sounds and music
  • Mouse control
  • Additional level themes
  • More deadlock analysis options

Feel free to contact me to request any levelsets be added or removed. Thanks!

Development log

Comments

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The game seems to skip some levels after I complete one? For example, when I complete Level 2, it takes me to Level 4 instead of Level 3.

(+1)

Hmm, that shouldn't happen, but I'll try adding in a safeguard to prevent this from happening. Thanks!

(1 edit) (+1)

I found the issue. I was able to trace it to the gameloop timing code not immediately jumping to the next scene if frames are being skipped (thus causing the next level logic to run multiple times). It will be fixed in version 2.

(+1)

A very cute crate pusher here.